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It used to take intensive efforts to design 3D characters. To design 3D characters, you need to be proficient at modeling and ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
exploring techniques to optimise your model and setting up a smart material in Substance 3D Painter, before finishing our ...