Unreal Engine is a game development tool that you program in C++ or via its built-in code blocks, called blueprints. To make ...
Unreal Engine 5.2 introduced a new system for preloading Pipeline State Objects (PSOs) to help reduce stuttering caused by shader compilation in games. This alleviates shader stuttering, which is a ...
If you've played a game released in the past few years, you're likely familiar with the frustrating experience of shader compilation stutter. Shaders are small programs ...
AMD has released new Unreal Engine plugins as part of its GPUOpen initiative. The latest plugins, FidelityFX Super Resolution (FSR) version 3.1.3 and AMD Anti-Lag 2, are now supported on Unreal Engine ...