Concord, a live service hero shooter from Sony-owned Firewalk Studios, has gone down as one of the biggest flops in ...
Sony's comment on Concord's failure reveals it wasn't prepared for a live-service FPS. If anything, maybe the catastrophe of ...
Going forward in our first-party titles and third-party title we do have many different windows and we want to be able to select the right and optimal window so we can deploy them on our own platform ...
Totoki stated that Sony is still learning how to navigate in the category of games-as-a-service and sometimes this will result in flops. With a new brand like Concord, you never know for sure if it ...
In regards to avoiding future problems in in wake of pulling Concord offline for good, Totoki-san revealed that they “probably need to have a lot of gates, including user testing or internal ...
Sony is learning from the failure of Concord by implementing more gates in the development process. Sony intends to combine ...
Plus, Pokemon TCG Pocket takes over the world, but is it any good? If you love this podcast, you can get more bonus podcasts ...
Sony has claimed it should have been performing internal tests of Concord earlier than it was to spot the mistakes that led to its disastrous launch. Speaking during a Q&A session part of its latest ...
Zaslav says that the studio has “profitable franchises with loyal, global fans: Hogwarts Legacy, Mortal Kombat, Game of ...
Sony's president Hiroki Totoki has reflected on the release and ultimate failure of the company's live-service flop, Concord.