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Krafton CEO reveals 1 reason it bought Hi-Fi Rush studio
Krafton CEO reveals one reason it bought Hi-Fi Rush studio
Most business deals like this are about money to some extent, but Krafton CEO said the deal to buy Tango Gameworks was more about preservation.The Latest Tech News, Delivered to Your Inbox
Krafton CEO doesn't think Hi-Fi Rush 2 will make money
Speaking with Game Developer, Krafton's CEO Changhan Kim explained the decision to save Tango was not a financial one. "We wanted to maintain their legacy," he said. "Although they did not have a big success in their games, we saw many creatives worth pursuing. That's why we wanted to work with that organization."
Hi-Fi Rush 2 Won't Make a Profit, and Krafton Doesn't Care
With the Hi-Fi Rush IP secured by publisher Krafton at the eleventh hour, Tango Gameworks was saved from the cutting room floor, a victim of Bethesda's bloody Microsoft-mandated restructure. In a year full of layoffs and studio closures,
Krafton Boss Says Hi-Fi Rush Acquisition Was a "Last Minute Deal"
Krafton is a pretty big company, but Microsoft is very complicated," Kim told Game Developer. "We wanted to help the team continue developing their games, but especially Hi-Fi Rush. When I think about our fans,
Why Krafton Bought Tango Gameworks From Microsoft: CEO Kim Reveals 'We Don't Think Hi-Fi Rush 2 Is Going To Make Us Money'
South Korean gaming giant Krafton's recent acquisition of Microsoft Corp.’s MSFT Tango Gameworks, known for titles like The Evil Within and Hi-Fi Rush, marked a significant move in the gaming sector. The deal, announced on Aug. 13, was driven more by a commitment to preserving creative talent than by financial incentives.
Krafton CEO Says Acquiring Hi-Fi Rush Was About Creativity Not Profit
In a new interview, Krafton CEO Changhan ‘CH’ Kim has expanded on his company’s decision to purchase Tango Gameworks, and he revealed that it’s more about the creativity put into Hi-Fi Rush than profits made from sales.
23h
on MSN
Making Hi-Fi Rush 2 Is About 'Legacy' Not Money, Says New Owner
It was a surprising bit of feel-good news when Krafton, which publishes the hit battle royale PUBG, swooped in to buy Hi-Fi ...
Push Square
13h
Krafton Doesn't Expect Hi-Fi Rush 2 to Turn a Profit
With the
Hi-Fi
Rush
IP secured by publisher Krafton at the eleventh hour, Tango Gameworks was saved from the cutting room ...
22h
The excellent Hi-Fi Rush might now see a sequel, regardless of profits
Krafton’s CEO says he doesn’t expect a potential Hi-Fi Rush 2 to turn a big profit, but that aiming for profits “shouldn’t be ...
GameSpot
22h
Hi-Fi Rush 2 Probably Won't Make Krafton Any Cash, But That's Ok
They want to try something new, and we want to do more of that." Following its acquisition of Hi-Fi Rush studio Tango ...
player.one
12h
Krafton Acquired Tango Gameworks to Preserve 'Hi-Fi Rush' Studio's Legacy
Krafton CEO Changhan "CH" Kim said that the South Korean publisher acquired Hi-Fi Rush developer Tango Gameworks to preserve ...
22h
on MSN
PUBG studio doesn't think Hi-Fi Rush 2 will "make us money," but that's not why they saved Tango Gameworks: "The big hit shouldn't be your goal"
PUBG's studio reckons a Hi-Fi Rush sequel might not make the company buckets of cash, but the team wasn't saved from a ...
Gameranx
1d
Krafton CEO Explains the Decision to Buy Tango Gameworks
Hint: it wasn’t because the studio was a major moneymaker. Despite being Xbox’s biggest and most charming exclusive released ...
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